Magicbane uses a new Shadowbane launcher to ensure you no longer need to manually edit the ArcaneIP.cfg and always have the most up-to-date version of the game. Ensure you've registered on our Forums and confirmed your registration via e-mail. Once you have an account, download our launcher here. Place the launcher inside the main Shadowbane. Shadowbane, the first MMORPG to be mainly focused on player versus player combat in an immersive, competitive world. Fighting for power and incorporating a real guild system, players will be able to take over enemy guild territories, castles and more.
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Shadowbane | |
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Developer(s) | Wolfpack Studios (2003–2006), Stray Bullet Games (2006–2009) |
Publisher(s) | Ubi Soft |
Engine | Arcane Engine |
Platform(s) | Windows, Mac |
Release |
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Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Shadowbane was a free-to-play fantasyrole-playing video game (MMORPG) created by Wolfpack Studios and published on March 25, 2003 by Ubi Soft for Microsoft Windows and Mac OS X platforms. Originally commercial and subscription-driven, Shadowbane was launched in March 2003, and was the creation of text-MUD veterans J. Todd Coleman, James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers and artists. It closed on July 1, 2009.
Shadowbane was a top-10 best selling PC game at launch, and had two noteworthy aspects. First, the majority of the game world allowed for open player versus player combat, making it an early pioneer title in the PvP MMO genre. Second, it was the first major MMO to offer dynamic world content as a primary feature of the game. Most MMOs are static, meaning the world itself does not change based on player actions. Dynamic worlds allow player to change the game world itself; morphing terrain, building and destroying buildings and fortifications, and setting up patrol paths for player-hired AI combatants. The game was considered a 'cult hit' and sustained a small base of followers, but technical issues plagued the game at launch and failed to retain much of the early fanbase shortly afterward.
After the sale of Wolfpack Studios to Ubisoft in March 2004, the live service was transitioned to a new management and (largely new) development team, led by Frank Lucero and Ala Diaz. This team later splintered off to become Stray Bullet Games in June 2006, and Mark Nuasha was brought in to run the organization. On March 15, 2006 the game was made free-to-play. A system of short ads was introduced on March 6, 2007 to fund operating costs, which are displayed when the game is opened or closed and when a character dies (with at least 10 minutes between death ads).[1] On March 19, 2008, all servers were closed to prepare for the 'Shadowbane Reboot,' a relaunching of the game to capitalize on stability and performance gains hindered by previously existing data. All player characters and cities were deleted in this reboot. On March 25, 2008, the fifth anniversary of the game's launch, two servers were brought online followed by a third due to overpopulation. The game was closed the following July.[citation needed]
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The regular game took place in a dark fantasy world called Aerynth (the world will sometimes depend on the servers, many of which have unique world maps). Gameplay features many aspects typical of role-playing video games, such as experience points, character classes, and fantasy races. Character creation was fairly extensive, allowing for detailed, differentiable characters to be created.
Gameplay[edit]
Shadowbane was notable for emphasizing player-versus-player combat, implementing non-conventional races and specializing in siege warfare (players building cities and trying to raze enemy players' cities) whereas a significant number of MMORPGs released since Ultima Online usually restrict player killing to certain areas of the game or special dedicated PvP servers.[citation needed] The game also featured a seamless world map, and made no use of instancing.
Players were also allowed to own cities and capitals and most of the property and cities in Shadowbane were player owned. In effect, Shadowbane's war status was decided by the players rather than the game company. Whether a guild city went to war with another guild city was entirely up to the leaders. A government system was also implemented in the game. It ensured players were in total control of the Shadowbane world.[citation needed]
Though there were no quests in the game, Shadowbane featured PvP, Nation, and Siege Warfare systems, which offered players a wide range of in-game opportunities. There were twelve races available in the game. There were four basic classes; Fighter, Healer, Mage and Rogue. Not all races could use every class. At 10th level, each character had to choose to promote to a specific profession, such as a Ranger or Assassin. Two classes, Fury and Huntress, were for female characters only whilst the Warlock was for male characters only. Which professions were available was dependent on the race, gender and base class of the character. In addition, each character could take up to four disciplines, from a list of over thirty, though as with Professions, access was limited by race, class and current profession. The level hard cap was level 75, and until level 70 the fourth discipline slot was locked.[citation needed]
After shifting to free to play system, Ubisoft used an ad-based revenue generation system consisting of short ad videos at game start, game close and character death. Ads played on character death were limited to no more than one instance in ten minutes.[1]
Closure[edit]
On April 17, 2009, it was announced that Shadowbane would shut down its servers on May 1, 2009. Shadowbane fans petitioned against the announced shutdown, and obtained a reprieve when, on April 29, 2009, the planned shutdown was postponed to July 1, 2009. There was no further postponement.[2]
On April 13, 2012, Chinese gaming company Changyou announced it had acquired the intellectual property rights and source code to Shadowbane with the intent of developing a new version of the game, which would be titled World of Shadowbane.[3]
Announcement of re-opening[edit]
Around April 20, 2020 Changyou announced that Shadowbane is going to re-launch. Currently the game is in server testing phase, first two-week test server opening on april 29, 2020 and second month-long test server opening on May 20, 2020.
Reception[edit]
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The original Shadowbane received 'generally favorable' reviews, according to video game review aggregatorMetacritic.[4]The game sold over 120,000 units by the end of March 2003.[14]
The Rise of Chaos[edit]
Shadowbane: The Rise of Chaos | ||||||||||||||||||
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The Rise of Chaos received 'mixed' reviews, according to video game review aggregatorMetacritic.[15]
References[edit]
- ^ ab[1]Archived March 23, 2007, at the Wayback Machine
- ^[2]Archived April 19, 2009, at the Wayback Machine
- ^'Changyou resurrects Shadowbane?'. JeuxOnline. 13 April 2012. Retrieved 12 August 2012.
- ^ ab'Shadowbane for PC Reviews'. Metacritic. Retrieved 20 December 2014.
- ^Asher, Mark (July 2003). 'Shadowbane'(PDF). Computer Gaming World (228): 70–71. Retrieved 24 April 2016.
- ^'Shadowbane'. Game Informer (122): 117. June 2003.
- ^Dulin, Ron (11 April 2003). 'Shadowbane Review'. GameSpot. Retrieved 20 December 2014.
- ^Harker, Carla (1 June 2003). 'GameSpy: Shadowbane'. GameSpy. Retrieved 20 December 2014.
- ^Bohmann, Ryan (5 May 2003). 'Shadowbane Review'. IGN. Retrieved 20 December 2014.
- ^'Shadowbane'. PC Format (159). March 2004.
- ^'Shadowbane'. PC Gamer UK. March 2004.
- ^Boily, Christopher (June 2003). 'Shadowbane'. PC Gamer: 78. Archived from the original on 12 January 2005. Retrieved 20 December 2014.
- ^Bemis, Greg (8 May 2003). ''Shadowbane' (PC) Review'. X-Play. Archived from the original on 8 May 2003. Retrieved 20 December 2014.
- ^https://web.archive.org/web/20030801024205/http://www.multiplayer.it/b2b/articoli.php3?id=8245
- ^ ab'Shadowbane: The Rise of Chaos for PC Reviews'. Metacritic. Retrieved 20 December 2014.
- ^Asher, Mark (April 2004). 'Shadowbane: [The] Rise of Chaos'(PDF). Computer Gaming World (237): 90. Retrieved 24 April 2016.
- ^Park, Andrew (9 January 2004). 'Shadowbane: The Rise of Chaos Review'. GameSpot. Retrieved 20 December 2014.
- ^Lafferty, Michael (21 January 2004). 'Shadowbane: The Rise of Chaos - PC - Review'. GameZone. Archived from the original on 25 January 2009. Retrieved 20 December 2014.
- ^Quesnel, Marc (6 February 2004). 'Shadowbane: The Rise of Chaos Review'. IGN. Retrieved 20 December 2014.
External links[edit]
- Shadowbane at MobyGames
- Shadowbane: The Rise of Chaos at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Shadowbane&oldid=954604732'
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